Sunday, May 19, 2019

Consumer Behavior Study Notes

MKTG 4150 STUDY NOTES Chapter 1 An door to piddler Behaviour What is Consumer Behaviour? Consumer Behaviour the study of the extremityes involved when individuals or classs select, obtain, routine, or dispose of carrefours, services, ideas, or experiences to replete needs and zests. Consumer behaviour is a shape Buyer behaviour the int periodction amongst consumers and producers at the judgment of conviction of purchase. * Ex metamorphose ( cardinal or to a greater extent than organizations or good deal give and receive something of value) is an integral part of trade Consumer behaviour involves numerous contrasting actors Purchaser and the somebodyar of a intersection may not ineluctably be the equivalent soul * Anformer(a) person potful also act as an influencer when providing recomm determinationations for or a netst certain products without actually buying or using them Segmenting Consumers Market Segmentation process of identifying ag bases of consumers who be identical to one an opposite in one or more ways and devising marketing strategies that charm to one or more groups Demographics statistics that measure observable aspects of a population (i. e. birth rate, hop on distri entirelyion, income, etc. * Changes and trends revealed in demographic studies argon of great fol depressive disordering to marketers since it jakes be used to locate and bespeak the sizes of markets * Markets can ordinarily be segmented by age, gender, family structure, mixer class and income, ethnicity, geography, and bread and butterstyles Chapter 2 Perception pic Exposure the microscope spirit level to which people hear a excitant that is within range of their sensory receptors afferent Thresh grizzlys Psychophysics the science that focuses on how the physical environment is integrated into our personal, subjective argonna The absolute thresholdAbsolute threshold the lower limit descend of stimulation that can be detected on a sensory channel The derived function threshold Differential threshold the ability of a sensory schema to detect compounds in a stimulus or differences amidst the two stimuli Just obtrusive difference (JND) the minimum change in a stimulus that can be detected * The ability to detect a difference in the midst of two stimuli is the relative difference between the decibel adopt of the means and its surroundings Webers Law The stronger the initial stimulus, the greater its change must be for it to be noticed K= ? II whereK = the constant incr rest or decrease necessary for the stimulus to be noticed (this varies crossways the senses) ?I = the minimal change in intensity of the stimulus leadd to be just noticeable to the person (JND) I = the intensity of the stimulus before the change occurs * Retailers generally use a markdown shape of at least 20% to make an impact on shoppers Subliminal Perception * An another(prenominal)(prenominal) sensitives program for threshold is limen an d stimuli that fall below the limen atomic number 18 called subliminal Subliminal perception occurs when the stimulus is below the level of the consumers aw areness Subliminal techniquesEmbeds tiny figures that are inserted into magazine advertising by using superior speed photography or airbrushing (supposedly exert strong just unconscious influences on innocent readers) Does subliminal perception pre run for? Evaluating the endorse Factors wherefore subliminal messages do not work 1. There are wide individual differences in threshold levels. For a subliminal message to come across all individuals, it must be able to target ALL thresholds (which is impossible) 2. Advertisers cannot conquer the consumers position and keep from the screen (not e very(prenominal)one exit have the identical amount of exposure) 3.Consumers must pay absolute guardianship to the stimulus (not everyone does, most people are distracted) 4. Even if there is an effect, it only operates on a genera l level (cant get a specific message out) Attention Attention the finis in which the principals processing activity is devoted to a particular stimulus Multitask the ability to process acquisition from more than one medium at a time Perceptual sensitivity process in which people attend to only a lessened portion of the stimuli to which they are exposed Personal woof factorsPerceptual vigilance consumers are more plausibly to be witting of stimuli that relate to their current needs (i. e. if you are hungry you will notice more forage signs) Perceptual defence people see what they call for to see and dont see what they dont pauperization to see. If a stimulus is saturnine to us in some way, we may not process it or we may distort its convey so that it is more acceptable (i. e. smokers ignoring the warning on the cigarette package) Adaptation the degree to which consumers continue to notice a stimulus over time (the more exposed to are, the less sensitive you are to it)Fa ctors direct to adaptation * Intensity (less intense stimuli apply because they have less of a sensory impact) * Duration (stimuli that require lengthy exposure to be processed tend to utilise because they require a long attention span) * Discrimination (simple stimuli tend to habituate because they do not require attention to detail) * Exposure (frequently encountered stimuli tend to habituate as the rate of exposure increases) * Relevance (stimuli that are ir applicable or unimportant will habituate because they fail to attract attention)Stimulus selection factors Factors that allow stimuli to be noticed * Size * Colour * Position * variation (stimuli that appear in un gestateed ways or tramps tend to grab attention) Chapter 3 Learning & store Learning relatively permanent change in behavior that is caused by experience. Incidental larn unwilling acquisition of knowledge. Behavioural Learning Theories Behavioral Learning Theories assume describeing takes place because of responses to external events. unsullied Conditioning uncorruptedal conditioning when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Over time this 2nd stimulus (UCS) causes a mistakable response because it is associated with the first stimulus (CS). Unconditional stimulus (UCS) a stimulus naturally capable of make a response (i. e. flavouring) Conditioned stimulus (CS) a stimulus that causes a response because of a lettered association (i. e. bell) Conditioned response (CR) a unfermented or modified response elicited by a stimulus after(prenominal) conditioning (i. . drool) Repetition * Repeated exposures increase the strength of stimulus-response associations and prevent the moulder of these associations in shop * Most effective repetition strategy seems to be a combination of separated exposures that alternate in terms of media that are more or less involving * Lack of association can be due to ex tinction (when the effects of a prior conditioning are quaild and in the long run disappear) Advertising wearout repeated connatural advertisements will lead to consumers tuning outStimulus generalization Stimulus Generalization address of stimuli correspondent to CS to evoke similar conditioned responses Masked branding strategy used to intentionally hide a products true gillyflower Applications * Family branding (capitalize on the repetition of a company name) * Product discover extensions (related products are added to an established brand) * Licensing (well- cognize names are rented by others) * Look-alike encase (distinctive packaging designs create strong associations with a particular brand)Stimulus discrimination Stimulus Discrimination stimulus similar to CS is not followed by a UCS - causes weakened reactions Instrumental Conditioning Instrumental Conditioning known as operant conditioning, individual learns to perform behaviors that produce unequivocal solutio ns and avoids negative ones. There are 4 eccentrics positive/negative advantage, penalizement, extinction Shaping process of rewarding intermediate actions (i. e. customers are rewarded with discounts in hopes of them glide path for a second visit) 1.Positive Rein jabment rewarding, response is streng accordinglyed and appropriate behavior learned. RECEIVES A REACTION afterward DOING SOMETHING, SIMILAR TO PUNISHMENT. (i. e. getting a cookie for every A+) 2. Negative Reinformationrcement the avoidance of a negative outcome by doing said behavior, NOTHING IS RECEIVED AFTER DOING SOMETHING. This is dissimilar from punishment, which doesnt use avoidance to learn. (i. e. getting compliments from wearing niminy-piminy perfume) 3. Punishment a response is followed by bitter events. RECEIVES AN UNPLEASANT REACTION. (i. e. lap on the hand for eating without utensils) 4. Extinction removal of positive event weakens responses, which are no longer followed by positive outcome. Consumers learn that responses no longer produce positive outcome. (i. e. muliebrity no longer receives compliments on her perfume) Key for marketers is determining the most effective reinforcement scroll (amount of effort and resources they must devote to rewarding consumers to condition craved behaviours) * Fixed-Interval Reinforcement A reward is make after a specified time period has elapsed. i. e. mouse hitting a push button for food that will only come in intervals of 2 minutes, theyll arrive at that and only begin to hit the button as every 2 min. mark looms but will not do anything right after that mark has passed. textbook uses an example of holiday sales season * Variable-Interval Reinforcement Time before reinforcement varies well-nigh some average but not specified. i. e. mystery store check ups by management, induces rung to always maintain a steep-level of service as opposed to only when check up periods loom * Fixed-ratio Reinforcement Reinforcement occurs after a fixed of responses. . e. royalty programs, getting a calculate for hitting a button 10x * Variable-ratio Reinforcement Reinforcement occurs after a certain number of responses, but he/she does not know how many are required. Produces very high and steady rates, behavior is very difficult to distinguish. i. e. slot machines, you know youll win eventually, just dont know exactly how many tries Frequency Marketing reinforces behavior of regular purchasers by giving prizes in line with amount purchased. i. e. royalty programs, frequent flyer programs. is building a database for refining product mixes, marketing strategies, tailoring communications makes computer storage programs more effective, product launches/redesigns more successful, blunders prevented. cognitive Learning Theory Cognitive Learning Theory in congenial behavioral theories of learning, this focuses more on internal mental processes, i. e. creativity and insight. Views people as problem solvers and we actively use info to repress the environment. Is Learning Conscious or not? Mindlessness the ability to process tuition in an automatic/passive manner * Argument as to whether or not learning is conscious.There are arguments that some people do things mindlessly and rely on their adaptive unconsciousness experimental Learning Observational Learning occurs when people watch the actions of others and note the reinforcements they receive for their behaviors learning vicariously sooner than directly AKA Modeling Lesson marketers can show consumer a lesson + reinforcement without having to directly reward/punish the consumer to influence behavior The Role of Memory in Learning Memory process of acquiring information and storing it over time for future availability The way info is encoded is important, if data can be associated with other info in memory already, bump chance of brisk data being retained sensory Meaning a stimulus may be interpreted in terms of the senses it evokes, such(prenominal) as colour or shape Semantic Meaning symbolic associations, i. e. rich people drink champagne Episodic memories memories that relate to events that are personally relevant. + motivation to retain these memories Flashbulb Memories memories that are triggered by a stimulus, i. e. (wedding) song that reminds them of their wedding Memory Systems 3 Types of Memory Systems 1. Sensory Memory permits storage of info genuine from our senses very temporary, i. e. the smell of a bakery when we walk by. If info warrants further investigation, it passes through the attentional penetration and xferred to STM. a. Capacity High b. Duration 1 second (vision), few seconds (hearing) 2. Short-Term Memory/working memory stores info for limited time, capacity is limited. Holds info that we are currently processing c.Capacity Limited d. Duration 20 seconds e. Chunking combining small pieces into macror pieces to store info 3. Long-Term Memory a musical arrangement that allows for long-term retaini ng of info f. Requires elaborative rehearsal thinking about meaning of stimulus and relating to other information in memory Storing Information in Memory Activation Models of Memory depending on nature of processing task, different levels of processing occur that activate some aspects of memory rather than others, +effort, + plausibly of LTM storage associable networksAssociative Network/Knowledge Structures a spiderweb of amours containing info for a suffice of c at a timepts (brands, stores, manufacturers), a storage unit of measurement * Info are placed into nodes, connected by associative links. Pieces of info seen similarly are chunked in some slip form Hierarchical Processing Model info is processed bottom-up, begins rudimentary then increases to complex processing, if it fails to evoke further processing, info is terminated and capacity allocated elsewhere Evoked Set a list of recallable information pertaining to a questioned stratum (i. . perfume). Implication positio n itself in the right categories by providing cues (luxury for ex. ) ventilation activation Spreading Activation as one node is activated, associated nodes are as well through links. = recalling competition/relevant attributes of brand, such as * brand-specific claims of brand * ad-specific claims of ad * brand identification * product category how product works, where to be used, experiences with it * evaluative reactions that looks like fun Levels of knowledgeLevels of Knowledge Meaning Concepts Proposition Schema helping hand (schema) sequence of procedures expected from an individual Factors influencing forgetting Interference stimulus-response associations will be forgotten if Retroactive learning new responses to same/similar stimuli Proactive prevent new learning as a result of proterozoic(prenominal) learning Chapter 4 Motivation and Values The Motivational Process Motivation processes that cause behavior, occurs when need is stirred up and consumer wants to satis fy it Utilitarian desire to procure some working(a)/practical benefit. i. e. cquiring a pair of stable rail shoes Hedonic experiential need involving emotional responses/fantasies. i. e. a special pair of running shoes for triathlon Goal the desired end invoke Drive the difference between a consumers nonplus and desired state creates tension. The magnitude of this tension determines the urgency of the consumer to reduce this tension. That degree of arousal is drive loss a manifestation of a need (basic needs such as hunger) particular form of uptake to satisfy a need (such as eating hamburgers or hotdogs or chicken wings or caviar to satisfy hunger) Motivational Strength degree to which a person is willing to expend force to reach a goal as opposed to another reflects his/her underlying motivation to attain that goal Drive Theory Drive Theory biological needs that produce unpleasant states of arousal (stomach growling). We are motivated to reduce tension * marketing tension = unpleasant state desired state . achieve balance = homeostasis Expectancy Theory Expectancy Theory behavior is largely pulled by expectations of achieving desirable outcomes, positive incentives. It is a cognitive theory rather than biological Types of Needs think Maslows hierarchy of needs biogenic elements necessary to maintain life (water, air, shelter) Psychogenic ethnically related, as belonging to groups, having placement, indicant, affiliation Motivational Conflicts valency a goal can be either positive or negative Approach-approach conflict * picking between two desirable alternatives i. e. go home for holidays to see family or ski with friends Theory of Cognitive Dissonance when picking between two products and one is selected, inherently youll lose on the benefits of the other and gain the negatives of the one elect. lot will start to rationalize their purchase, as a marketer, you can aid this conflict by bundling several benefits in your communications to help Appr oach-avoidance conflict * desire a goal but wish to avoid it as well i. e. want a goose to look cool, dont want to be labeled Canada douche, bag of chips * marketing implication overcome guilt by convincing luxury is outlay it, remove the negative aspects (fake fur) Avoidance-avoidance conflict * choice between two undesirable alternatives i. e. throw + money at old car vs. buying a new one marketing implication help them realize the unforeseen options of one option Maslows Hierarchy of Needs Consumer Involvement Involvement a persons perceived relevance of the reject based on their inherent needs, value and interests. object = brand, product, advertisement or purchase situation Level of Involvement * can range from simple processing to elaboration (info is related to pre- lively knowledge systems) * a continuum * low end = inertia (decisions = habit because consumer lacks motivation to consider alt) * high end will find passionate intensity for people objects that carry great me aning Flow state when consumers are truly involved with a product, ad, or website Characterized by * sense of playfulness * feeling of control * concentration/highly focused attention * mental have it awayment of activity for its own sake * ill-shapen sense of time * match between challenge at hand and ones skills * Another view is the type of involvement cognitive or affective (rational/emotional) Cult products Cult Products commands fierce loyalty, devotion and worship by consumers who are highly involved with brand i. e. Apple fanboys The Many Faces of InvolvementProduct involvement Product Involvement a consumers level of interest in a particular product. It can increase by having consumers involved in designing/personalizing. Mass customization customization on mass outturn prices i. e. t-shirts, Dell computers Message-response involvement Message-Response Involvement level of interest within a medium of communication i. e. tv = low, print ad = higher (can pause and reflect) tactical manoeuvre spectacles or performances, where message is also entertainment Marketing performances turn public places into advertising stages, such as flash mobs. x. Sony BMG engage a group of passengers to burst into Thriller dance to promote MJs 25th anniversary of Thriller album Interactive mobile marketing participation in real-time promotional campaigns through cadre phones Purchase situation involvement Purchase Situation Involvement differences that may occur when buying the same object in different contexts i. e. when provideing to impress someone you may buy a nice brand to reflect good taste, but if buying for your hated cousin, you may buy something shit because you dont wish well ValuesValues a belief that some condition is preferable to its opposite. a function of individual, societal and ethnical forces means Values Value System a market-gardenings ranking of universal values, such as health, wisdom, or solid ground peace Socialization Agents institut ions/people that teach us beliefs, like parents, teachers or friends Enculturation process of learning beliefs and behaviors endorsed by ones own finish Acculturation learning of anothers polish How Values Link to Consumer Behaviour * heathenish values (i. e. security or happiness) * use-specific values (i. . convenient shopping or prompt service) * Product-specfic values (i. e. ease of use or durability) Hofstedes cultural dimensions Hofstedes heathenish Dimensions s perfumes a country based on its stand up of 5 dimensions so users can compare/contrast values * Power distance extent of expectations and acceptance of unequal power distribution by less powerful members of organizations/institutions (like a family) * individualism degree to which an individuals are integrated into groups * masculinity distribution of roles between genders uncertainty avoidance night clubs tolerance with uncertainty & am graviduity * long-term orientation values of long term = thrift/perse verance short term = tradition, fulfilling amicable obligations, protecting ones face The Rokeach value survey Rokeach Value Suvery set of terminal values (end states) and instrumental values (actions required to achieve terminal values) i. e. Americans love for freedom (freedom to bear arms, extraction, etc. due in large to history of wars for freedom, Canadians love equality The list of values (LOV) scale List of Values (LOV) Scale developed to isolate values w/ more direct-marketing applications. Identifies nine consumer segments based on values The means-end chain model Means-End Chain Model products are valued as a means to an end (they have lineation value beyond its bare product state) Laddering consumers climb a ladder of abstraction that connects usable product attributes to desired end states i. . diamond ring for wedding = size of paycheque = size of love = size of self-worth Means-End conceptuality of the Components of Advertising Strategy (MECCAS) 1st map relation ship of product to terminal values, then employ * message elements specific attributes/features to be depicted * consumer benefits + consequences of usage of product * executional framework overall style/tone of ad leverage omen the way message will link terminal value with features * driving force end value upon which advertising focuses on Syndicated Surveys Syndicated Surveys large-scale, syndicated surveys to track changes in values Voluntary Simplifiers believe once basic material needs are met, + income adds no value Conscientious consumerism a new core value? Conscientious Consumerism a value related directly to consumerism (ex. green) LOHAS lifestyles of health and sustainabilityThe carbon footprint and offsets degree centigrade footprint measures (in units of carbon dioxide) the impact human activities have on the environment in terms of the amount of greenhouse gases they produce Primary footprint measure of our direct emissions of CO2 from the burning of fossil di smisss supplemental footprint measure of the indirect emissions of CO2 from the whole life cycle of products we use naturalism richness of which people attach to worldly possessions Chapter 5 The SelfPerspectives on the Self Self-Concept Self-Concept beliefs a person holds about his attributes and they esteem these qualities Self-esteem Self-esteem the positivity of your attitude toward yourself Social Comparison a process where person evaluates themselves by comparing to others/media images a basic human motive * High Self Esteem = takes more risks, expect success, *accepted accessiblely, center of attention * Low = avoids risks, embarrassment, failures, or rejection Real & Ideal SelvesIdeal Self conception of how theyd want themselves to be Actual Self more realistic appraisal of qualities we do/dont have * Purchase products in line with our qualities and others to help us attain our ideal self scene Management a process of managing how others think of us Multiple Selves Ro le Identities different roles, such as husband, father, boss, student, etc. Virtual identity Virtual Identity fictional depictions in a real-time, interactive realistic world (WOW) Computer-Mediated Environments (CME) virtual role-playing worlds Symbolic interactionismSymbolic Interactionism relations with others play large part in forming the self * Who am I in this situation? And what do others think I am? * Pattern behavior on the perceived expectations, self-fulfilling prophecy * By acting the way we assume others expect us to act, we conform to those perceptions The sounding glass self Looking-Glass Self imagining the reactions of others towards us * Reflexive evaluation occurs when someone attempts to define the self rattling signals off others and trying to project the impression they have of us Self-knowingness High Self-Monitors are more likely to evaluate products in terms of public impressions Consumption and Self-Concept Products that Shape the Self You are What You C onsume Symbolic Self-Completion Theory predicts that people with incomplete self-definition tend to complete this identity by acquiring and displaying symbols associated with it (i. e. jejune boys purchase macho products to complete their masculinity) * Prisons remove personal objects to reduce personal identity and create group identity * Burglary victims feel alienation, depression, or feeling violatedSelf/Product Congruence Self-Image Congruence Models predicts that products will be chosen if their attributes match some aspect of the self * Ideal self more relevant for highly expressive social products like perfume * Actual self more relevant for everyday, functional products The Extended Self The Extended Self Props or settings (external objects) considered to be a part of us i. e. my computer is an extension of myself, it represents me 4 levels of the extended self Individual Level Personal possessions, such as jewelry, cars, clothing * Family Level A consumers residence and f urnishings. House = symbolic body of family * Community Level neighborhood or town of wrinkle * Group Level Attachment to social groups, such as landmarks, monuments, sports teams hinge uponual activity Roles Gender Differences in Socialization Agentic Goals stresses self-assertion and mastery pertains mostly to males Communal Goals affiliation and fostering of harmonical relationships females * Every society creates a set of expectations of behaviour for men/women.Stliberal arts early with stories * Biological gender =/= sex typed traits, characteristics stereotypically associated with a gender * Masculinity and femininity are NOT biological characteristics culturally determined Sex-Typed Products products that take on mascu/feminine attributes Androgyny mascu/femininity are not opposites (duality) can possess both at the same time * like Korean doods * *guys typically influenced by overall theme of message, girls = specific pieces of info Chapter 6 Personality and Lifestyles Personality Personality persons unique psychological makeup + how it consistently influences responses to environmentFreudian Systems Freudian Systems consists of 3 systems Id entirely oriented toward immediate blessedness party animal * Pleasure Principle behaviour = desire to max pleasure and avoid pain Superego counterweight to id. The conscience, internalizes societal norms and prevents id from seeking selfish gratification Ego system that mediates id and superego * Finds ways to gratify id that is socially acceptable (reality principle) unconscious * Marketing Implication consumers cannot enounce us motivation as it may be unconscious * Product represents socially unacceptable, true id goal.By purchasing, go vicariously through it Trait Theory Trait Theory identifiable characteristics that define a person * consumption differences between idiocentrics (individualist) vs. allocentrics (collective) * Contentment idios are more satisfied with the way their life is * Health Co nsciousness Allos avoid poor food choices * Food Preparation Allos spend more time preparing meals * Workacholics Idios more likely to say they work harder and stay later for work * Travel and Entertainment idios interested in other burnishs, travelling, movies, libraries Problems with trait theory in consumer research Scales for measurement are not valid/reliable * Tests are developed for specific populations then adopted to general population ultimately how individual decisions add up to societys well-being * Consumer Confidence optimism/pessimism of economic future Social Class * Standing in society * Pecking Order social hierarchy determines in ranking, the access to resources such as, education, housing, and consumer goods * People belonging in the same class share roughly the same occupations, lead similar lifestyles by virtue of income, tend to socialize and share many ideas and values regarding lifestyle. Homogamy tendency to marry someone of same social standing * Social Stratification process in which social system distributes scarce resources unequally amongst social classes in a relatively permanent manner * Reputation Economy currency people earn when they lay comments online and others recommend their comments * Ascribed Status vs Achieved Status those who were born with it vs. those who earned it Blurring Social Classes * increasingly harder to link brands/stores to specific class, i. e. low-cost luxuries, university kids who splurge on clothing (Burberry, etc. ) but eat KD * Mass Class those with purchasing power that allows for high quality goods, except for big ticket items such as cars, American colleges, luxury homes (Zara, H&M) Components of Social Class * Occupational Prestige worth derived from what they do for a living (i. e. white vs deplorable collar) * Income * Social Class better predictor of purchases with symbolic aspects and low-moderate price * Income better predictor of major expenditures with no symbolic meaning (major app liances)How Social Class affects purchase decisions * Attitudes towards luxury (consumers) * Functional buys things that will last/ suffer value. Conducts extensive research & logical decision making * Reward typically younger than first group and older than 3rd group. A way of saying Ive made it * Indulgence smallest group. owning luxury items is to be copious and self-indulgent to express individuality and make others take notice. ery emotional approach * Old Money old money families distinguish themselves NOT ON WEALTH, but on history of public service, philanthropy, and tangible markers (Ivey line of merchandise School) * Taste Cultures differentiates in terms of aesthetical and intellectual preferences * its like saying upper/upper- middle(a) likely to go to museums, middle like camping and fishing. Its like saying that youre less sophisticated * Codes ways consumers interpret and express meanings restricted codes focus on content of objects, not relationships amongst objec ts * elaborated more complex and depend on a more sophisticated worldview (p. 417) * Pierre Bourdieu concluded that taste is a status-marking force, or habitus * social capital organizational affiliations and networks (connections) * cultural capital set of distinctive and socially rare tastes and practices. basically the subtlety of the rich that allows them to stay within the upper echelon of society because they keep passing it downStatus Symbols * we purchase products not to enjoy them, but to let others know that we can afford them * isnt the same across all cultures. Bulky phones are more luxurious than slim sleek phones compared with the Western world. * invidious distinction to inspire envy in others through display of wealth/power (reason for consumption) * conspicuous consumption peoples desire to result prominent, visible evidence of their ability to afford luxury goods * parody consumption to seek status by mocking it and avoiding status symbols. i. e. frayed edges of denim clothing, wins with irreverent labels Chapter 14 Age Subcultures Subculture group whose members share beliefs and common experiences that set them unconnected from others Microculture a subset of subculture, which is based on lifestyle or aesthetic preference Age and Consumer Identity * era in which we grow up bonds us will millions of others from the same age * identity may produce stronger when the beliefs/goals of one age group conflict with another * Age age group group of consumers of same/ resemble age who have gone through similar exp. Marketers often target products to specific age cohort b/c possessions play key role in identity with others of a certain age and express priorities/needs of each life stage * Multigenerational Marketing Strategy use imagery that appeals 1 generation Chapter 15 Canadian Identity and Ethnic Subcultures Ethnic Subculture self-perpetuating group of consumers who share common cultural/genetic ties recognized by both its members and others as a distinct category High-Context Culture group members tend to be tightly knit, infer meanings that go beyond spoken word. x. symbols, gestures carry much more weight than spoken word (Koreans respecting elders) Low-Context culture more literal. like Caucasians as opposed to minorities De-ethnicitization occurs when detaches from roots (original ethnicity) and appeals to other subcultures Ethnicity as a moving target * neat harder to target distinct ethnic groups greater immigration and interracial marriage and cultural blending * Ethnic Stereotypes you know what it is. Negative feedback in recent use Level of Acculturation Acculturation process of movement and adaptation to a cultural environment from another * Movement factors that motivate people to uproot themselves physically from one to another place * Translation to master a set of rules for operating in a new environment (fashion, social meaning) * Adaptation process of forming new consumption patterns * assimilation a dopting new products, habits, and values identified with mainsteam culture * maintenance retaining practices associated with culture of origin * resistance resent pressure to sub immingle their cultural identities and take on new roles * Raymond Ngs five phases of trying on * Honeymoon immigrant marvels at wonders of new environment * Culture Shock reality of situation sets in * sciolistic Adjustment immigrant forays into new culture/manages day2day life * Stress and Depression immigrant disparages aspects of new life lack of high paying job opportunities, taxes, cold and wet weather. Intergenerational conflicts arise, often over career choices of kids * Integration immigrant moves through society with degree of ase comparable to that of native born * Progressive Learning Model assumes that people gradually learn new culture as they increasingly come in contact with it. Therefore, mix original culture with host culture Chapter 16 Cultural Influences on Consumer Behaviour UNDERSTAN DING CULTURE * culture abstract ideas and material objects/services making up a societys personality determines the overall priorities s/he attaches to different activities and products mandates the success/failure of specific products/services a product that provides benefits consistent with those desired by members of a culture at a particular time has a much better chance of attaining acceptance in the marketplace * aspects of culture ecology the way in which a system is adapted to its habitat this area is shaped by the technology used to obtain and distribute resources * social structure the way in which orderly social life is maintained includes dominant domestic and political groups * ideology mental characteristics of a people and the way in which they relate to their environment and social groups revolves around the belief that members of a society possess a common worldview and share ethos (a set of righteous principles and aesthetic principles) Culture is a concept to understand consumer behavior as societys personality. It includes Abstract ideas, Material objects and service. * Culture is the lens through which people view product. The relationship between consumer behavior and culture is two way street. Products relates to priorities of a culture being accepted more by consumer * Product, successfully produced by culture, provide a window onto the dominant cultural ideal of that period Culture system contains 3 functional areas 1. Ecology which a system adapted to its habitat. 2. Social structure the way which orderly social life is maintained. 3. Ideology the mental characters of a people relate to their environment and social groups. Different dimensions on culture 1. Power distance how much power 2. Uncertainly avoidance degree people feel be 3. Masculinity and femininity gender roles 4. Individualism individual vs groupNorms rules dictating what is right or wrong, acceptable or unacceptable * Enacted norms explicitly decided upo n * Crescive norms imbedded in a culture and discovered through interaction with other members of that culture * Custom norm handed down from the past that controls basic behavior, such as division of labour in a household, or practice of particular ceremonies * When to eat * More custom with strong moral overtone, often involves a taboo, or forbidden behavior, such as incest or cannibalism * What kind of food is permissible to eat * Convention norms regarding the conduct of everyday life, correct way to furnish house, wear clothes, host a dinner party * how to eat the food Myth and ritualsMyth is a story containing symbolic elements that express the divided emotions and ideals of a culture * Often features some kind of conflict between two opposing forces, outcome serves as a moral guide for people * Provides guidelines about their world Functions of myths * Metaphysical explain origin of existence * Cosmological emphasize all components of the universe are part of a single photograph * Sociological maintain social order by authorizing a social code to be followed by members of a culture * psychological provides models for personal conduct Monomyth common to many cultures Ritual is a set of multiple, symbolic behaviors that occur in a fixed sequence and tend to be repeated periodically Ritual Artifacts items used n the performance of rituals to consumers, ex. birthday candles, diamond rings Types of ritual * Grooming rituals purpose ranging from inspiring confidence before confronting the world to cleansing the body of dirt and other profane materials * empower giving rituals promotion of appropriate gifts for every conceivable holiday and occasion, terzetto stages * 1. During gestation, giver is motivated by an event to procure a gift * 2. Presentation or process of gift exchange * 3. Reformulation, bonds between the giver and receiver are adjust to reflect the new relationship that emerges * Re-gifting is unwanted * Holiday rituals Rites o f theodolite a special times marked by a change in social status, three phases * Separation detaches from original group or status, ex. leave home for school * Liminality person literally in between status, ex. arrival on campus tries to figure out what is happing in O week * Aggregation when person re-enters society after the rite of passage is complete, ex. returns home for summer vacation as university veteran spiritual and Profane Consumption Sacred Consumption involves objects and events that are set apart from normal activities and are treated with degree of respect awe Profane Consumption Involves consumer objects are ordinary, everyday things we do Domains of Sacred Consumption Scared places set apart by society because they have religious or mystical significant, or because commemorate some aspect of a countrys heritage * Home can be sacred place, represents a crucial distinction between the harsh, external world and consumers inner space * People idolized and set apart from the masses, ex. celebrities * Event world sports is sacred and almost assumes the status of religion, ex. Olympics * Souvenirs are big industry Desacralization occurs when a scared item or symbol is removed from its special place becoming profane as a result * Can be religion itself, the crosses are in mainstream fashion, Christmas is more materialistic Sacralisation When events, people take on scared meaning to a culture or a group within a culture, ex. Stanley cup, or collections Chapter 17 The Creation and Diffusion of CultureCultural Selection how the culture in which we live creates the meanings for everyday products and how these meanings move through a society to consumers * Linking back to Chapter 1, people buy things for what they mean, not what they do * Though it seems like we have so many choices, our options only represent a small portion * Selection of certain alternatives is the culmination of a complex filtration process resembling a funnel * Cultural s election many possibilities initially compete for adoption slowly winnowed down to make their way on the path from conception to consumption * Our tastes and product preferences not formed in a vacuum, * Choices are impelled by images presented in mass media, observations of those around us, our desire to live in a fantasy world created by marketers * Constantly evolving and changing what is hot one year may be out the following(a) * Characteristics of fashion and pop culture include * Styles often rooted in and reflect deeper societal trends, ex. olitics and social conditions * Styles usually go as an interplay between deliberate inventions of designers and businesspeople and the spontaneous actions of ordinary people, help fuel fire by encouraging mass distribution (those lodge what consumers want succeed) * Trends can travel widely, often between countries and continents * Influential people in the media play a large role in deciding which trends succeed * Style begins as a risky or unique statement by a relatively small group of people spread to others increase aware of the style feel convinced(p) about trying it * Most styles eventually wear out, as people continually search for new ways to express themselves and markers try to keep up * Cultural selection process never stops, when styles change state obsolete others wait to replace them in popular culture Culture Production Systems set of individuals and organizations trustworthy for creating and marketing a cultural product * No single designer, company or ad mode is totally responsible for creating popular culture, may different factors * Important factors include the number and diversity of competing systems and the among of innovation vs. conformity that is encouraged Components of a CPS has three major subsystems 1. Creative subsystem responsible for generating new symbols or products ex. singer 2.Managerial subsystem responsible for selecting, making tangible , mass producing, and m anaging the distribution of new symbols or products, ex. producer/ distributor of CD 3. Communication subsystem responsible for giving meaning to new products and providing them with symbolic sets of attributes that are communicated to consumers, ex. advertising agencies hired to promote music Cultural Gatekeepers judges or testmakers influence the product that are eventually offered to consumers * perk the overflow of information and material intended for consumers, ex. movie, restaurant, car reviewers * Collectively called throughput sector Changed from top-down to bottom up, companies get a line to everyday consumers due to factors such as social networking * We now live in consumerspace where customers act as partners with companies to decide what the marketplace will offer * Xerox uses voice of the consumer data in its R&D feedback from end customers well before it put new product on the market * First make prototype, then gets feed back customer-led innovation High Cult ure and Popular Culture * Culture production systems create many diverse kinds of products, basic distinctions through characteristics * Art Product viewed primarily as an object of aesthetic contemplation without an functional value * Original, subtle, and valuable elite of society * Craft Product esteem because of beauty with which it performs some function, ex. ceramic ashtray * Permits rapid production High Art vs. Low Art (high and low culture) * We assume rich have culture and poor do not * Blended together in interesting ways, ex. fine art at Costco * We appreciate advertising as an art form The arts are big business, marketers often incorporate high art to promote products Cultural strainingulae * Mass culture churns out products specifically for a mass market * Aiming to please average tastes of undifferentiated audience * inevitable because they follow certain patterns * Usually a formula followed because roles and props occur consistently * This means that we reproc ess images * Creative subsystem members reach back through time and remix the past, ex. Gilligans Island Brandy Bunch Reality Engineering elements of popular culture are used and converted to promotional strategies * Many consumer environments have images/characters spawned by marketing campaigns or are retreads, ex.Real like Kwik-E-Mart * Hard to tell what is real new vintage (used jeans) * Cultivation hypothesis medias ability to distort consumers perception of reality * Media tend to exaggerate or distort the frequency of behaviours such as drinking and smoking Product Placement inserting real products in movies, ex. E. T and Reeses pieces Advergaming online games merge with interactive advertisements that let companies target specific type of customers Plinking embedding a product or service link in video (you-tube) The Diffusion of Innovations process whereby a new product, service, or idea spreads through a population * New products and styles constantly enter the marke t * Occur both consumer and industrial setting Form of clothing, new manufacturing technique or novel way to deliver a service * If innovation is successful it spreads through the population * First bought or used by few people more and more consumers decided until everyone has bought or tried innovation Adopting Innovations * Resembles decision-making sequence, moves stages of Awareness, information search, evaluation, trial, and adoption * Importance depends on how much is already known about product as a well as cultural factors that affect peoples willingness to try new things * Not al people adopt an innovation at the same rate (some never do) * Consumers can be placed into categories based on likelihood of adopting to innovation can be related to product-life-cycle) * 1/6th of population very quick to adopt new products (innovators and early adopters), 1/6th are very slow (laggards) * 2/3rds are somewhere in the middle majority represent mainstream public * interested in new t hings, but do not want them to be too new, wait for technology to improve, or price to fall * Innovators brave souls, first to try new offering (maybe innovator on one thing, laggard in another) ex. fashion, vs. recording technology, highly educated, and high income levels, and socially active * Early Adopters share similar characteristics, but difference is degree of connect for social acceptance (20% of pop. ), use magazines to learn about new trendsTypes of Innovations can be categorized in terms of degree to which they demand change in behavior from adopters, three categories * Continuous innovation modification of existing product, set one brand apart from competitors, most products this type, evolutionary * Small changes made to position, to add line extensions, or merely alleviate consumer boredom * Dynamically continuous innovation more pronounced change in an existing product, ex. touch-tone telephones, creating some behavior change * Discontinuous innovation major change in the way we live, ex. airplane, car, TV Prerequisites for Successful Adoption several factors required for new product to succeed * Compatibility compatible with consumers lifestyle * Trialability more likely to adopt of they can experiment with it prior to commitment, reduce risk, ex. ree trial-size samples * Complexity should be low in complexity, easier to understand chosen over competitor * Observability innovation easily observable, more likely to spread, ex. visible fanny packs * Relative Advantage most important, should offer relative advantage over alternatives The style System consist of all those people and organization involved in creating symbolic meaning and transferring those meanings to cultural goods * sort affects all type of cultural phenomena, including music, art, architecture, and even science * Fashion as code/ verbiage for meanings * Terms * Fashion process of social diffusion by which a new style is adopted by some group(s) of consumers * A fashion(style) particular ombination of attributes * In fashion this combination is currently positively evaluated by some reference group Cultural Categories How we characterize the world reflects the meaning we impart to products * Culture makes distinctions between different times, leisure and work, and gender * Dominant aspects/themes of culture are reflected in design/marketing of items * Costumes of politicians, contention/movie stars * 1950s/60s space-age mastery * Fashion colours for each season * Creative subsystems attempt to anticipate the tastes of the buying public * Collective selection process in which certain symbolic alternatives are chosen over others, ex. New Wave, Danish Modern, The Western Look, Nouvelle CuisineBehavioural Science Perspectives on Fashion major approaches to fashion * Psychological Models of Fashion explain why people are motivated to be in fashion * Includes conformity, pattern seeking, personal creativity, and sexual attention, ex. con sumers seek need for uniqueness, want to be different, but not too different (conform to basic guidelines but improvise and make personal statements) * Also early theory of fashion shifting erogenous zones accounted for fashion change, different zones become the object of interest because they reflect societal trends (pg. 536) * Economic models of Fashion terms of supply and demand * Items limited supply have high value, while readily visible(prenominal) are less desired (rare items command respect and prestige) * Ex. wear expensive clothing to show prosperity Though in contrast parody display 0 which they deliberately adopt low-status or low-budget products * Prestige-exclusivity effect high prices create high demand * Snob effect lower prices actually reduce demand (if its cheap it isnt good) * Sociological Models of Fashion focuses on initial adoption of fashion by subculture and is diffusion into society as a whole * Ex. Goth culture into mainstream or hip hop * * Tric kle-down theory important * States that there are two conflicting forces that drive fashion change 1. reduce groups try to adopt the status symbols of groups above them try to climb the later of social mobility (thus dominant styles originate with upper classes and trickle down) 2. Those superordinate groups are constantly looking below them on the ladder to construe they are not imitated, they adopt newer fashions * Self-perpetuating cycle of change of fashion Harder in modern times because of new developments in mass culture * Advance in technology to make people instantly aware of latest styles and trends * Each social group has own fashion innovator, trickle-across effect fashion diffused horizontally among members of same social group * Current fashions often originate with lower classes, trickle up- less concern with maintaining status quo, more free time to innovate, take risks A Medical Model of Fashion why do style diffuse through the population so quickly? * Meme the ory explains the idea, meme idea/product that enters the consciousness of people over time includes tunes, catchphrases, or styles like Hush Puppies * Memes spread among consumers in a geometric progression, like a virus, starts off small and steadily infects increasing number of people until it becomes epizootic * Leap from brain to brain via processes of imitation To survive must be distinctive and memorable * Tipping point when process reaches the moment of critical mass Cycles of Fashion Adoption * Fashion cycle much similar to product life cycle, progresses through birth to death * Fashion acceptance cycle * Introduction stage a song is listened to by smaller number of music innovators * Acceptance stage song enjoys increase social visibility and accepted by large segments of population, wide airplay on Top 40 displace * Regression stage item reaches a state of social saturation, becomes overused, sinks into decline and new songs take its place * Different classes of f ashions can be identified by considering relative ength of the fashion acceptance cycle * Classic fashion with extremely long acceptance cycle, low risk * Fad very short-lived fashion, usually adopted by relatively few people, trickles across common subculture, rarely breaks out of specific group, ex. hula hoops, snap bracelets, and pet rocks, or streaking in mid -1970s * Non-utilitarian not performed any meaningful function * espouse on impulse * Diffused rapidly, gains quick acceptance, and is short-lived Fad or Trend * Guidelines for long-term trends * Fits with basic lifestyle changes * A real benefit should be evident * Can be personalized * Not a side effect or a carryover effect * Important market segments adopt change

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.